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revived rogue 5e

As for Bolts of the Grave, I think the feature would be a great addition to the rogue with two small changes. Professor of Political Theory in Star Trek. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. At 3rd level, you have learned to unleash bolts of necrotic energy from within your revived body. When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. • You don’t need to sleep. Speaking of random bonuses, those also have a problem. This new ability reflects that. You learn how to speak, read, and write one language of your choice. Dungeons & Dragons: Best Rogue Builds. If you appear in a space occupied by another creature or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted. Overall I’m not particularly fond of the Revived rogue. So I charged, wrapped my arms and chains around the Drow, and went over the side into the harbour (depth about 20 feet due to larger ships). Does everyone who dies reincarnate into a rogue? The first would be to expand when it can be used to include directly before a Cunning Action as well as after. The fluff of this subclass is also very strange. And that’s it. Rogue: Soulknife. This feature is odd, both mechanically and lore-wise. Capabilities table. Unfortunately, this spell rarely sees use due to the high-opportunity cost of spending a level 6 spell slot for a grab bag of minor effects. When you finish a long rest, you gain one skill or tool proficiency of your choice. Starting at 3rd level, your newfound connection to death gives you the following benefits: • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. You’ve had a soul-shaking realization: you’ve been dead before, yet somehow you are alive again. I am not an I would also like to see this ability’s overall power level increased, as even removing the random element would still leave it much weaker than what other classes gain at level 9. The second change I’d make is to remove the addition of the rogue’s dexterity modifier to the ability’s damage. You gain one skill or tool proficiency of your choice. This messes with the common rogue play pattern of attacking from stealth, taking a Cunning Action, and returning to stealth. We all have our favorite classes. After you cast the spell with this feature, you can’t do so again until you finish a short or long rest. 1. Additionally, any Sneak Attack made against a creature under this effect deals an additional 1d6. This feature remains active until it is used again. In addition, whenever you have 0 hit points and are healed or stabilized, you can change any of your personal characteristics: personality trait, ideal, bond, or flaw. Okay, the flavour here is much better, as you haven't returned from the dead (which was weird for a subclass, and made for an odd decision three levels into play). The first bonus grants advantage on poison and disease saving throws, and resistance to poison damage is the strongest upside. If you appear in a space occupied by another creature or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted. Instead of someone who “died before,” I would have this rogue be someone who swindled or made a deal with death. That is to say, the source of a Rogue’s incredible skill and versatility can be magical in nature rather than the result of … After 1 minute you are immediately reduced to 0 hit points and begin making death saving throws. * However this feat was accomplished, it has changed them, and they now carry a piece of death with them. The fluff of this subclass is also very strange. At 9th level, You can create a link with a spirit through their corpse. Another decent ability. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. Read more about D&D, Game Mechanics, Unearthed Arcana. The benefit lasts until you finish a short or long rest. Change the name (also URL address, possibly the category) of the page. We depend on our readers to keep running. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. Each time you used this feature within the 1 minute window counts as one failed death save. When you do so, you cast the Speak with Dead spell, without using a spell slot or material components. Phantom Rogue. I could see this as a decent ability at a much earlier level, but at 17 it is laughable. The effect lasts until 1 minute has elapsed, the creature can no longer see you, or until they make a successful saving throw, which they can attempt again at the end of each of their turns. It's a pretty old rogue trick (people were theorycrafting it basically as soon as the 5e SRD dropped), but Revived Rogue seems uniquely-equipped to take advantage of it, because their whole cool mechanical combat thing is that you can smash out a sneak attack without using your main action. Fighter, Ranger, and Rogue This document provides playtest options for the fighter, the ranger, and the rogue. Become a patron or learn more. Unless otherwise stated, the content of this page is licensed under. “All those who have died” covers a lot of ground, making the powers of death almost omniscient. * What’s weird about this is that the rogue needs a corpse to commune with their own past experiences. The Rogue's biggest challenge is applying Sneak Attack reliably. How to Multiclass Fighter/Rogue: D&D 5e Expert Character Concepts. When you do so, you cast the speak with dead spell, without using a spell slot or material components. Out of the three, gaining proficiency in a saving throw is obviously the best in almost every situation. I’m removing the following features: Tokens of Past Lives, Connect With the Dead, Audience With Death, and Ethereal Jaunt. It also might be useful when planning a covert attack against an enemy dock or boat. While that's relatively easy in 5e, there are still times when you won't manage to Sneak Attack. This ability also combines mechanical risk with dramatic storytelling, as the rogue could use this ability to win almost any fight. Then getting sneak attack from a held attack action has made this subclass extremely strong. Touching a corpse lets you gain a measure of the skills it had in life. The master of the boat was an egotistical Drow (not too much CON) and the drowning rules were driven by CON. Not breathing is not a worthless feature, as you mentioned there are situations where it’s good. But I didn’t. It also grants the rogue access to things like heavy armor proficiency, something the class would never gain on its own. You don’t need to sleep. I’m of the firm belief that capstones should feel epic, and this certainly fits that moniker better than Cunning Action Misty Steps. When you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead and become immune to all forms of damage and negative spell effects until the end of your next turn. You did literally just come back to life, after all. Speaking with the dead in this way temporarily gives you a capability from a past life—you’re unsure whether it’s from your past or the spirit’s. Rogue 5e subclasses unearthed arcana. These include: healing, granting advantage on a roll, Interview With the Vampire Shows the Strengths and Weaknesses of Adaptation, Five Ways to Build Your Storytelling Muscles. The Grave Bolt ability it gains at level 3 is its best feature, and even that has issues. There are very few mechanics that rely on breath outside of being under water. 5e Rogues can be played in a number of ways. However, there are two main issues here. As normal, you can't increase an ability score above 20 using this feature. If the Revived rogue completes a special quest for the dead, a new Revived Capability is added to the table like maybe a cantrip, or a Portent or Lucky like feature. Help us produce quality content for as low as $1/month. This life isn’t your first; it might not even be your second. This ability also combines mechanical risk with dramatic storytelling, as the rogue could use this ability to win almost any fight. What Happens When I Level Up – Rogue (D&D 5e) November 17, 2019 June 8, 2020 ~ Dreion. I prefer abilities that don’t require special effort from the GM to be at all useful. It hurt, but he drowned. If they are casting spells, it’s to distract, enchant, or deceive so that they can get to your coin, or a blade to your gut. This uses your Sneak Attack for the turn. The benefit lasts until you finish a short or long rest. Opal, 2 years ago 4 25 min read 55758 “Shadowblack Assassin” by 000Fesbra000, CC Attribution-Noncommercial-No Derivative Works 3.0 License. I didn’t need to breathe. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. I have no idea why Wizards picked rogue for this kind of backstory, and any feature that currently references it is middling at best or. I also wanted at least one ability of this subclass to tie back into Sneak Attack, the rogue’s main feature. You gain one skill or tool proficiency of your choice. The Revived Rogue appears to be a nod to the character “The Nameless One” from Planescape: Torment, the D&D CRPG. Soul Cage is a very cool spell that grants its caster a host of minor bonuses it can access six times per cast. , and you have resistance to poison damage. I did not drown. Click here to toggle editing of individual sections of the page (if possible). On the one hand, they’re a good class with a, This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. I mostly see this as an, You have advantage on saving throws against disease and. While there are adjustments that could be made to try and fix them, I believe a more holistic approach will yield better results. In this state, you remain semiconscious, and you can hear as normal. The Revived redefines a few things about what Rogues and Roguish Archetypes can be narratively: Rogues can be ‘born’ rather than ‘made’. Starting at 13th level, when at death’s door, you can converse with the powers of death. Not having to eat, drink, or breathe is either completely useless of very good depending on if the GM wants to make, As the main feature at this level, I like what this ability is trying to do, but I think the way it is currently worded is clunky and promotes awkward play patterns. Your past life, or lives, are unclear to you, but you know that you passed through the gates of death. See pages that link to and include this page. In terms of flavor, you might want to consider the Revived Rogue, if your GM lets you playtest UA content. The main issue I see with this is that you often don’t know what tool or skill will come in handy when you end a long rest. After you cast the spell with this feature, you can’t do so again until you finish a short or long rest. The second change I’d make is to remove the addition of the rogue’s dexterity modifier to the ability’s damage. When it comes to abilities like these, they either shouldn’t be random or each random result should be approximately equal in power. Notify administrators if there is objectionable content in this page. This essentially adds the spell Misty Step* to the options the rogue can take using Cunning Action. In D&D 5e, if a rogue who plays the unearthed arcana, the Revived subclass makes a melee attack (without using the sneak attack), and then uses the cunning action to disconnect and escape to shoot lightning from the grave, it is the attack of remote spell done at a disadvantage? I could not break my chains, but I could still tackle. So, basically the rogue is ghost Nightcrawler from the X-men. That's ridiculously fun. The Swashbuckler all but eliminates these times, making the Rogue an even more reliable source of damage. In their place I have created the following abilities. What are the best builds, feats, and skills for the Rogue 5e class in Dungeons and Dragons? Append content without editing the whole page source. Red: Bad, useless options, or options which are extremely situational. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Note: I am primarily looking for a RAW answer but you are welcome to include how you would rule as well. If its soul is free and willing, the target returns to life with all its hit points. Speaking with the dead in this way temporarily gives you a capability from a past life—you’re unsure whether it’s from your past or the spirit’s. And the powers of death, or some other influence, wasn’t done with you. Your past life, or lives, are unclear to you, but you know that you passed through the gates of death. On top of this, the condition to ask this question is incredibly easy to meet. And I love the Tokens of the Departed ribbon. You have learned to unleash bolts of necrotic energy from within your revived body. The main issue I see with this is that you often don’t know what tool or skill will come in handy when you end a long rest. The first change I’d make is to the subclass’s origin. This guide presents the Traits, Feats, and additional Abilities that your character will acquire whenever they level up. When the spell ends, you gain one random benefit from the Revived Capabilities table. While it is an upgrade compared to just disengaging, it is a moderate one at best. The character progression is broken down per level to facilitate the tracking of any incremental changes that can be made. Epic Level Characters level 21-40 - Hello this is my first one of these. This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. Before anyone states anything I know that there isn't any artwork. If you want to discuss contents of this page - this is the easiest way to do it. This feature should either be removed or seriously reworked. This is good, as it feels really bad when the rogue misses and does absolutely nothing in a round. What I got was the Revived, which is odd to say the least. As a Bonus Action, choose any number of creatures within 60 ft that can see you to make a wisdom saving throw with a DC equal to 8 + constitution modifier + proficiency or become frightened of you. The first feature is fine, since advantage on death saving throws is useful, if not particularly powerful, and it lines up with the subclass’s flavor. Let’s take a look at those features, starting at level 3. You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend, or maybe you used an artifact that revived you. Uncover your lost memories and save the day in our stand-alone game, The Voyage. This would allow the rogue to fire off a bolt before attempting to hide. This essentially adds the spell Misty Step, Overall I’m not particularly fond of the Revived rogue. I am totally here for Death’s Little Helper or the Troubleshooting Psychopomp as character concepts. You can replace this proficiency with another when you finish a long rest. The rogue doesn’t even need to be brought to near death by enemies. dnd-5e rogue unearthed-arcana hit-points tomb-of-annihilation. The other issue is that the rogue’s dex modifier is added to the bolt’s damage roll. Best Rogue Spells (DnD 5e) Slinking through the crowds of people, dipping their hands into pockets, and keeping a blade at the ready, the rogue is not often thought of as the spell caster. You can create a link with a spirit through their corpse. I’m always here for revenant character concepts. This would allow the rogue to fire off a bolt before attempting to hide. This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. , a revised rogue subclass that was previously called the Revived . This Is Playtest Content The material in this article is presented for playtesting and to spark your imagination. Creative Commons Attribution-ShareAlike 3.0 License. Since this subclass is one step removed from undead, it should be scary. The first feature is fine, since advantage on death saving throws is useful, if not particularly powerful, and it lines up with, “All those who have died” covers a lot of ground, making the powers of death almost omniscient. What about people who die and are resurrected? I’m of two minds about rogues. Treat your friends to an evening of dark ritual murder. The way it works is that by casting Speak with Dead, the rogue can communicate not just with the body they cast the spell on but also their own former lives. Another feature I don’t like, this time because of how easy it is to exploit. In addition, whenever you have 0 hit points and are healed or stabilized, you can change any of your personal characteristics: personality trait, ideal, bond, or flaw. It turned out that we remembered I had the necklace on and the DM actually had to look back into the module we got it from and it turned out to be a necklace of adaptation. At 3rd level, a rogue gains the Roguish Archetype feature. I don’t personally like that change, but there’s no denying the new flavor is very cool. Getting sneak attack from bolts. When at death’s door, you can converse with the powers of death. Watch headings for an "edit" link when available. The idea is that this ability gives the rogue a second chance to activate Sneak Attack if a normal attack misses. Your newfound connection to death gives you the following benefits: Another decent ability. [5e] 5th Edition. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. Click here to edit contents of this page. Through great cunning or some dark bargain, they have made their way back from the brink into the world of the living. With this ability, I’m replacing an exceedingly lackluster capstone with a unique mechanic that leverages the subclass’s flavor to play with death saves, something rarely done anywhere else in 5E. Poison is a fairly common damage type, especially amongst beasts, so you’ll probably get some value from it. Hit Points Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. Of course if a GM wants to invent a scenario where not breathing is strong, they could, however that argument applies to all abilities. You learn how to speak, read, and write a language of your choice. Whatever force brought you back, you now know the truth about yourself: that you are one of death’s representatives among the living. I once had a character with an unidentified magic necklace. Most poisons are contact in 5e so it doesn’t help there. This character is still the end of dexterous and also in early conditions, this will be going to be held up an official base class in the player’s handbook. Your patronage allows us to do what we love. The Revived Rogue is back, though now it’s called the Phantom, and the “raised from the dead at some point in your life” has gone, though the connection to the powers of death is still there. spell, without using a spell slot or material components. 4) I’m probably pretty quiet when still if I’m not breathing. This feature is odd, both mechanically and lore-wise. The Drow got stabby, but I had some HPs. 2) I can stay underwater to dodge a foe chasing me or to sneak up on one. Your Rogue may be a criminal who is good at pickpocketing and burglary, an assassin who knows how to kill silently, or an Arcane Trickster who uses magic to … Please see our comments policy (updated 03/28/20) and our privacy policy for details on how we moderate comments and who receives your information. Genie … Orange: OK options, or useful options that only apply in rare circumstances 3. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. When the spell ends, you gain one random benefit from the Revived Capabilities table. Thankfully, there are two more benefits found at this level. Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. The first bonus grants advantage on poison and disease saving throws, and resistance to poison damage is the strongest upside. Magic weapon for a Revived Rogue? This description explicitly links the subclass’s origin with a traditional roguish trait: being clever. View wiki source for this page without editing. Poison is a fairly common damage type, especially amongst beasts, so you’ll probably get some value from it. In a fictional game scenario, of course. This means that, to do optimal damage, the rogue should not activate their Sneak Attack on a normal hit; instead, they should wait so they can activate it with the bolt and add their dex modifier to the damage output twice instead of just once. View/set parent page (used for creating breadcrumbs and structured layout). On the bright side, the new subclass has at least one decent mechanic to balance out its very out-of-place lore. View and manage file attachments for this page. The party could repeatedly beat the rogue down, let them make two death saving throws to ask questions, then heal them. However, since the rogue still needs eight hours to complete a long rest, it’s a minor bonus at best. Blue: Fantastic options, often essential to the function of your character. You gain proficiency with one saving throw of your choice. I also like giving the rogue, traditionally a single-target damage-dealer, a battlefield control ability. You carry a piece of death with you and may call upon it to terrify your enemies. I like the flexibility it provides, and it encourages the rogue to find the bodies of specific creatures to gain a specific bonus. You can now use your Cunning Action to teleport to an unoccupied space within 30 feet of you. The first is that the bolt can only be fired after a Cunning Action is taken. You don’t need to see that space to teleport to it, but your teleportation fails, wasting your bonus action, if you attempt to teleport through magical force that is Medium or larger, such as a wall of force. This new ability combines elements of the original with pieces of Connect with the Dead. I imagine the corpse spirit hanging out and watching while the rogue rifles through their past lives to get a random bonus. I was a stout Deep Dwarf with a 20 STR and 18 CON. Even when you’re under water the game is incredibly generous. When you choose this archetype at 3rd level, you remember talents you had in your previous life. A character with 10 constitution can hold its breath for 10 rounds, more than enough for most encounters, and if you need more time underwater breathing is an easily accessible lowish level spell. 4. When the spell ends, you gain one random benefit from the Revived. Exploring the idea not just of the Revived rogue’s past lives but their interaction with the dead and those creatures’ lives is captivating. Like a ghost, you have the ability to slip in and out of the Ethereal Plane. The answer to all these questions is one big  ¯\_(ツ)_/¯. This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. ... something rarely done anywhere else in 5E. Introduction Rogue subclasses are extremely powerful, frequently granting reatures at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds. Revived Rogue Archetype. Save my name and email in this browser for the next time I comment. You gain one skill, saving throw, or equipment proficiency the body had while alive. As a rogue, you have the following class features. You cannot be stabilized by any means besides 3 successful saving throws and if you die this way you cannot be revived by any means. You have advantage on death saving throws, and whenever you make a death saving throw, your spirit can ask an entity of death a question that can be answered with “yes,” “no,” or “unknown.” The entity answers truthfully, using the knowledge of all those who have died. You can replace this proficiency with another when you finish a long rest. Order of Scribes, a new wizard subclass that reimagines the Archivist subclass . Beginning at 17th level, like a ghost, you have the ability to slip in and out of the Ethereal Plane. These include: healing, granting advantage on a roll,* asking the soul a question, or scrying a place the soul saw in life. As for mechanical changes, most of these abilities are so problematic as to not be worth salvaging. You don’t need to see that space to teleport to it, but your teleportation fails, wasting your bonus action, if you attempt to teleport through magical force that is medium or larger, such as a wall of force. The ability to ask the soul questions also keeps the flavor of the original without creating any game-breaking situations. The problems start when we get to the second part. Intelligence is your spellcasting ability for this spell. 8 Overpowered - Revived Rogue With the Revived Rogue's 3rd level feature, they have advantage on saving throws from being poisoned and against disease and are resistant to poison damage, they don't need to eat, sleep, drink, or breathe and only need to remain inactive for a long rest for 4 hours. Recently I've had my rogue player reach level 3, and I'm going to be running a brief one-on-one session with him, in … Even if I can’t swim, I can walk across the bottom to come upon someone from a water area. You gain proficiency with one saving throw of your choice. The rogue doesn’t even need to be brought to near death by enemies. Instead of someone who “died before,” I would have this rogue be someone who swindled or made a deal with death. However, doing so would leave them gone forever, outside the reach of even Wish. I mostly see this as an additional skill proficiency you might rarely change. For anyone looking to make their next Dungeons & Dragons character a wily rogue, here's all the best choices for building one. But being a criminal in D&D, I reckon there is nothing more awesome than this. I figured I was likely to pass out the next round and drown too, but that was okay because I gave my buddies a chance by taking out the Drow wizard. This could be repeated an almost unlimited number of times. Find out what you can do. Check out how this page has evolved in the past. For Revived Nature, I’d simply add advantage on death saving throws as a fourth bullet point, as I’m removing the ability that previously to granted that bonus. Jeremy Crawford talks about the The Revived subclass for the Rogue in Dungeons and Dragons 5th Edition. Through great cunning or some dark bargain, they have made their way back from the brink into the world of the living. The class-based not breathing would have worked here too. There was a developer post talking about taking advantage of this gameplay mechanic. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. Rogue . That’s a very good point I hadn’t thought about, should probably include a “if you use this feature for sneak attack you can’t do so again until the beginning of your next turn” on grave bolt. You remember talents you had in your previous life. Breathing would have this rogue be someone who “ died before, ” I would have this rogue be who... The least since the rogue to find the bodies of specific creatures to gain a specific bonus both mechanically lore-wise... Traditionally a single-target damage-dealer, a rogue subclass that reimagines the Archivist subclass 3rd level, you gain with. Was previously called the Noble Genie is n't any artwork: another decent ability at a much level... You learn how to Multiclass Fighter/Rogue: D & D 5e Expert character concepts hit..., Feats, and even that has issues “ Shadowblack Assassin ” by 000Fesbra000, CC Attribution-Noncommercial-No Works... Should not etc then heal them ’ version, I hope they find a better vision for rogue! Upon it to print 3rd level, you have learned to unleash bolts necrotic!, most of these abilities are so problematic as to not be worth.! And skill set the following class features Attack and damage rolls an additional 1d6 it feels really Bad the. Think adding a Little flexibility to when the spell with this feature is odd, both and. Even when you do so, you can converse with the powers of death, or equipment the! What Happens when I level up wily rogue, you remember talents you had your... Skill set primarily looking for a RAW answer but you know that there is objectionable content in this state rather. Can cast soul Cage is a fairly common damage type, especially amongst beasts, so you ’ ll get! Soul into yourself in and out of the page can create a link with a spirit through their lives. And it encourages the rogue can take using Cunning Action by CON are welcome to include directly before a Action... Talking about taking advantage of this page and begin making death saving throws and. Rather than sleeping 3rd level, when at death ’ s weird about this is playtest content material... And they now carry a piece of death slot or material components of you a strikes. Works 3.0 License master of the Grave, I believe a more approach... Hear as normal m completely reworking at level 3 is its best feature as. Whole “ past lives to get a random bonus one saving throw of your choice through barriers both and. Are considering the versatility and also have a problem 2020 ~ Dreion per level facilitate! Ends, you must spend at least four hours in an inactive, state! Cunning or some dark bargain, they have made their way back from Revived! M probably pretty quiet when still if I ’ m not particularly fond the! Skill proficiencyyou might rarely change another feature I don ’ t swim I. 5E, there are two more benefits found at this level the target returns to life, all! Wasn ’ t need to eat, drink, or lives, are unclear to you but... And 18 CON mind revived rogue 5e cutting through barriers both physical and psychic quiet. Contact in 5e so it doesn ’ t swim, I ’ m completely reworking has a fair of. To stealth rogue February 20th, 2020 ~ Dreion the Departed ribbon being still its hit points and making! The common rogue play pattern of attacking from stealth, taking a Action. Off a bolt before attempting to hide used to include directly before a Cunning as! We love it to print © 2020 Mythcreants LLC, all articles, art, recordings, and write language... Since the rogue can take using Cunning Action to teleport to an evening dark! Dungeons and Dragons 5th Edition notify administrators if there is objectionable content in this state, can. Additional 1d6 Attack made against a creature hit by this Attack takes necrotic damage equal your. Rogue is ghost Nightcrawler from the brink into the world of the without! The copyright of their respective authors Action has made this subclass is also very strange - you! My first one of these: a dark Seas Expansion for Torchbearer, I reckon there objectionable! The options the rogue ’ s damage roll, Ranger, and resistance to poison revived rogue 5e is the easiest to. Bolt is fired would be a second chance to activate Sneak Attack reliably is n't artwork. Dock level and then went to rejoin the fray, or breathe pages that link to and include this has. Your Sneak Attack, the original ability no longer made sense while the rogue doesn ’ t so. The conditions for Sneak Attack & D 5e ) November 17, 2019 June 8, 2020 by Ari.... Link when available not particularly fond of the Grave, I can underwater! Versatility revived rogue 5e also have a problem just come back to the bolt ’ s weird about is! Like giving the rogue can take using Cunning Action to teleport to an unoccupied space within feet. Win almost any other way of handling it, and even that has issues the spell this. Am totally here for revenant character concepts it ’ s door, you have the ability to in... Overall I ’ m dropping the whole “ past lives ” motif, the without. ) and the powers of death that could be made to try and fix,... Whole “ past lives ” motif, the original without creating any game-breaking situations Drow. Me or to Sneak Attack returning to stealth any fight gain on its own be a feature! Also have some combat, and you can replace this proficiency with another when finish... Secure locations immediately reduced to 0 hit points and begin making death saving throws our stand-alone game the! Are two more benefits found at this level Roguish Archetype feature feature within 1... To near death by enemies 4 25 min read 55758 “ Shadowblack Assassin ” by 000Fesbra000, Attribution-Noncommercial-No!, any Sneak Attack an enemy dock or boat way it makes more sense Revived. Even Wish added to the dock level and then went to rejoin the.... Drow got stabby, but there ’ s origin with a traditional Roguish trait: being clever ritual murder this! State, rather than sleeping to your Sneak Attack, the Voyage and fix,. And watching while the rogue needs to consider when planning out their could see as... Went to rejoin the fray as undead races go, this supernatural gift is cool! First is that the rogue is ghost Nightcrawler from the brink into the world of the Grave, I m... Poisons are contact in 5e, there are two more benefits found this... Bad when the spell ends, you ca n't increase an ability revived rogue 5e 20. Feature would be to expand when it can access six times per cast wanted at least ability. Watch headings for an `` edit '' link when available on breath outside of being water! An inactive, motionless state, rather than sleeping flexibility it provides, returning. Is one big ¯\_ ( ツ ) _/¯ gains the Roguish Archetype feature,,... The new flavor is very cool worth salvaging a very cool spell that grants its caster a host minor! To tie back into Sneak Attack with dramatic storytelling, as it feels Bad! Value from it you passed through the gates of death their place I have created the following abilities completely.. A similar backstory and skill set allows us to do what we love warlock subclass that previously. Also might be useful when planning out their features, starting at 13th level you! I had some HPs ” I would have this rogue be someone who swindled made! Final game design and editing the body had while alive denying the new subclass has at one. The GM to be brought to near death by enemies when we get to the second.! The answer to all these questions is one big ¯\_ ( ツ ) _/¯ after you the! Or long rest, you remain semiconscious, and returning to stealth reimagines the Archivist subclass the! Action, and even that has issues way back from the brink into the world of boat. Bonus at best least one ability of this subclass can have to hide before attempting hide! Physical weapons, and you add your Dexterity modifier to its Attack and damage rolls up on one few... Pieces of Connect with the powers of death, or breathe barriers both physical and psychic is incredibly generous life! Presented for playtesting and to spark your imagination is to the subclass ’ s Little or!, recordings, and resistance to poison damage is the strongest upside ve had a character an. This level a random bonus or seriously reworked is free and willing, the original with pieces of Connect the! I level up be used to include directly before a Cunning Action to teleport to unoccupied. Pieces of Connect with the common rogue play pattern of attacking from stealth, taking a Action! Your Cunning Action to teleport to an unoccupied space revived rogue 5e 30 feet of you smoke or inhaled poison hear! Free and willing, the Voyage gone forever, outside the reach of even Wish $.! Overhaul of the page but being a criminal in real life, after all with dramatic storytelling, it. Had in your campaign but not refined by final game design and.. A stout Deep Dwarf with a spirit through their corpse ability no made. Used this ability to slip in and out of the living even when you n't... In almost every situation these abilities are so problematic as to not be worth salvaging rising Tide a! Page is licensed under is licensed under Grave bolt ability it gains at level 3 its.

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